Spark is a social dating app that connects users through shared interests and mutual friends, and facilitates organic connections through live in-person events. Spark works in partnership with eventbrite, a global self-service ticketing platform for live experiences.
MY CONTRIBUTIONS
TEAM: Jenny Chen, Dario Pasquale, Penny Qian, Lin Yang
PROJECT TIMELINE: 3 week sprint
MY ROLE: UX Designer | Project Manager
Collaborated with team through research, ideation, design, usability testing, iteration, prototyping and final project presentation. As project manager I was also responsible for overseeing project timeline, managing conflict, and ensuring the successful completion of project and deliverables at the end of 3-week sprint
TOOLS: Figma, Miro, Zepelin
THE CHALLENGE
In today's hyperconnected world, swiping for love has become a cultural phenomenon. With over 300 million people worldwide on dating apps, it seems that finding that someone special is easier than ever. Yet many people are jaded by online dating and are finding it harder to build meaningful connections and meet people organically.
We hypothesized that people want to form connections and share experiences through meeting in real life and attending in-person events.
Our Assumptions:
Dates with nothing in common = 😔
Personal interests + social dating lives = 😍
Meet someone organically = 🤩 but hard!!!
THE GOAL
a dating app that facilitates organic, in-person connections through interest-based events initiated by mutual friends and friends-of-friends.
We participated in a round of ideation sketches, pitching and critiquing.
We sketched layouts for each screen and discussed ideas that we came up with. We then brought our concepts together and laid out the framework for our MVP.